Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws INT +4, WIS +6
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Druidis a 9th-level spellcaster. Its spellcasting ability is Wisdom(spell save DC 14, +6 to hit with spell attacks). The Druid has the following Druid spells prepared:

Cantrips (at will): primal savagery, shillelagh, mold earth, druidcraft

1st level (4 slots): absorb elements, entangle, fog cloud, thunderwave

2nd level (3 slots): heat metal, spike growth

3rd level (3 slots): call lightning, sleet storm, plant growth

4th level (3 slots): polymorph, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Chaotic Leap: As a bonus action, the druid can teleport up to 30 feet leaving behind an area of chaotic energy.  The area in a 5 foot radius from where the druid left is filled with energy that deals 2d6 damage to anyone that starts their turn in it or enters it for the first time.  They also must make a DC 14 Constitution check or be stunned until the start of their next turn.

Description

This druid lived in harmony with the forest before the chaotic energy of the mountain began spewing into the surrounding area.  After absorbing the energy he began using it to corrupt the plants and animals he was one pledged to protect.

Monster Tags: NPC

Habitat: Urban

kscodemonkey

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