Spellcasting. The Druidis a 9th-level spellcaster. Its spellcasting ability is Wisdom(spell save DC 14, +6 to hit with spell attacks). The Druid has the following Druid spells prepared:
Cantrips (at will): primal savagery, shillelagh, mold earth, druidcraft
1st level (4 slots): absorb elements, entangle, fog cloud, thunderwave
2nd level (3 slots): heat metal, spike growth
3rd level (3 slots): call lightning, sleet storm, plant growth
4th level (3 slots): polymorph, ice storm
5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chaotic Leap: As a bonus action, the druid can teleport up to 30 feet leaving behind an area of chaotic energy. The area in a 5 foot radius from where the druid left is filled with energy that deals 2d6 damage to anyone that starts their turn in it or enters it for the first time. They also must make a DC 14 Constitution check or be stunned until the start of their next turn.
Description
This druid lived in harmony with the forest before the chaotic energy of the mountain began spewing into the surrounding area. After absorbing the energy he began using it to corrupt the plants and animals he was one pledged to protect.
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