Armor Class
19
plate
Hit Points
235
(5d20 + 12)
Speed
20 ft.
STR
21
(+5)
DEX
21
(+5)
CON
20
(+5)
INT
7
(-2)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
STR +11
Skills
Deception +10
Damage Immunities
Slashing
Senses
Truesight, Passive Perception 6
Languages
Deep Speech deep speech
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
- Mythic rage, (mythic rage Costs 10HP per 1 Action). this action takes 10HP per 1 turn/action for a (+5) bonus in STR, DEX and CON. and when this is being used (-5) on INT roll's.
Actions
- mythic rage, is a more powerful version of the action rage.
- the mace attack is a mace attack there is nothing ales to say.
Bonus Actions
every three actions, the Azi-Dahaka gets one bonus actions.
Reactions
he's or her reactions were nullified in battle.
Legendary Actions
Mace Attack. ATK=(+11) ATK.TYPE=(1d12)
Mythic Actions
- Mythic rage, (mythic rage Costs 10HP per 1 Action). this action takes 10HP per 1 turn/action for a (+5) bonus in STR, DEX and CON. and when this is being used (-5) on INT roll's.
Description
This is a three headed monstrosity with a STR of a orc and the size of a dragon
Lair and Lair Actions
Lair Actions
- when the monster moves (or goes) to a different area the regional effects will activate.
Regional Effects
- in the area where the Azi-dahaka lives (or goes) there will be a sudden spike in monster's
If the [Azi-dahaka] dies, these effects fade over the course of days.
Comments