Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): create bonfire, produce flame, Control Flames
1st level (2 slots): Faerie Fire, healing word, Cure Wounds
2nd level (3 slots): healing spirit, flaming sphere, Spiritual Weapon
Cane. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 0 (1d4 -3) damage.
Wildshape Adabra can transform into a
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Adabra follows the way of the hearthfire. A spiritual practice that encourages, compassion, and hospitality. She is in a word warm. Her fire is golden and bright, and it’s warm brings healing and harm. Her healing spirit is a flame that enters your heart and warms your bones soothing Wounds and giving hope. Her spiritual weapon is much the same but it brings harm to those who would endanger the home.
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