Medium Humanoid (Orc), Neutral Good
Armor Class 8
Hit Points 25 (5d8 - 10)
Speed 30 ft.
STR
5 (-3)
DEX
6 (-2)
CON
6 (-2)
INT
12 (+1)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws INT +3, WIS +7, CHA +5
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 20
Languages Druidic, Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): create bonfire, produce flame, Control Flames

1st level (2 slots): Faerie Fire, healing word, Cure Wounds

2nd level (3 slots): healing spirit, flaming sphereSpiritual Weapon

 
Actions

 

Cane. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 0 (1d4 -3) damage.

Bonus Actions

Wildshape Adabra can transform into a 

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Adabra follows the way of the hearthfire. A spiritual practice that encourages, compassion, and hospitality. She is in a word warm. Her fire is golden and bright, and it’s warm brings healing and harm. Her healing spirit is a flame that enters your heart and warms your bones soothing Wounds and giving hope. Her spiritual weapon is much the same but it brings harm to those who would endanger the home.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

MadamStormcrow

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