Large Monstrosity, Chaotic Evil
Armor Class 19
Hit Points 97 (10d10 + 40)
Speed
STR
13 (+1)
DEX
19 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +7, CON +6
Damage Resistances Acid, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Armor plating. The chaos has 8 spikes. Each spike has 5 hit points. every 2 that are destroyed reduces the chaos's roll dash attacks distance by 5.

Frozen plating. If the chaos's armor plating is frozen solid, its roll dash deals a bonus 1d8 cold damage but its speed is halved for the attack for 2 rounds.

 

Actions

Multiattack. The chaos makes 2 roll attacks and 1 toxic spit attack.

Roll dash. The chaos rolls 20 feet towards a creature in a 10 foot wide line. Any creature in the line has to make a DC 19 dexterity saving throw or take 16 (4d8) slashing damage on a failed save or half as much on a successful save.

Toxic spit. RangedWeapon Attack: +8 to hit, range 45/60 ft., 1 target. Hit: 13 (2d10 + 6) acid damage. The target has to make a DC 17 constitution saving throw or become toxicant.

Tiamatslayer25439

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