Heated Body. A creature that touches the knight or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Magic Resistance. The acolyte has advantage on saving throws against spells and other magical effects.
Spellcasting. The Acolyte is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The acolyte has the following spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): burning hands, shield
2nd level (2 slots): blur, flaming sphere
3rd level (1 slot): fireball
Multiattack. The Acolyte uses Fire Ray twice.
Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
Description
There is an Everlasting Flame that calls out to those it deems worthy, these individuals find the flame in often their darkest time and it saves them. For being their savior they pledge themselves to this sentient flame and the flame grants them the gift of eternal life so that they might worship them forever so long as they do not fall in battle. Because of this the Acolyte always keeps a few Knights of Fire with them so that they can protect them and the Flame. An Acolyte of Fire is the only group of individuals that can succeed the Keeper of the Flame.
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