Medium Humanoid (Any Race), Any Alignment
Armor Class 15 breastplate
Hit Points 35 (5d8 + 15)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +5, WIS +5
Skills Perception +5, Religion +5
Damage Immunities Fire
Senses Passive Perception 12
Languages Common, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the knight or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Magic Resistance. The acolyte has advantage on saving throws against spells and other magical effects.

Spellcasting. The Acolyte is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The acolyte has the following spells prepared:

Cantrip (at will): mage hand

1st level (3 slots): burning hands, shield

2nd level (2 slots): blur, flaming sphere

3rd level (1 slot): fireball

Actions

Multiattack. The Acolyte uses Fire Ray twice.

Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

Description

There is an Everlasting Flame that calls out to those it deems worthy, these individuals find the flame in often their darkest time and it saves them. For being their savior they pledge themselves to this sentient flame and the flame grants them the gift of eternal life so that they might worship them forever so long as they do not fall in battle. Because of this the Acolyte always keeps a few Knights of Fire with them so that they can protect them and the Flame. An Acolyte of Fire is the only group of individuals that can succeed the Keeper of the Flame. 

Habitat: Urban

DannyVVolf

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