Legendary Resistance (3/Day). If the Bug King fails a saving throw, he can choose to succeed instead.
Armoured Shell. While the Bug King is above half his maximum hit points, he gains resistance to all types of damage, and has the Impenetrable Chitin ability.
When the Bug King reaches half his maximum hit points or less, he loses the Impenetrable Chitin ability, loses his resistance to all types of damage except bludgeoning, piercing, and slashing from nonmagical attacks, and he gains the Giant Leap and Burning Rage abilities.
Impenetrable Chitin (Only while armoured shell is unbroken). Any time the Bug King is targeted by a magic missile spell, a line spell, or any ranged attack, roll a d6. On a 5 or a 6, the Bug King is unaffected.
Burning Rage (Only while armoured shell is broken). A creature that starts its turn within 5 feet of the Bug King must succeed a DC 13 constitution saving throw, taking 7 (1d6 + 4) fire damage on a failed save, and half as much on a successful one.
Powerful Legs. The Bug King is unaffected by rough terrain.
Multiattack. Bug King makes two attacks: two with his fists, or one with his fists and one with his belly.
Fist. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Belly Bounce. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is knocked back 10 feet.
Giant Leap (Only when armoured shell is broken) (Recharge 6). Bug King leaps into the air, then slams back into the ground, causing all ground within 60 feet of him to become rough terrain. Every creature within 60 feet of him must make a DC 13 dexterity saving throw or be knocked back 10 feet and prone, and take 13 (2d8 + 4) bludgeoning damage, taking half as much on a successful save. Creatures that are within 10 feet of him are knocked back 20 feet instead.
The Bug King can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Bug King regains his spent legendary actions at the start of his turn.
Fists. The Bug King makes one attack with his fists.
Move. The Bug King moves up to half his speed. If the Bug King's armoured shell is broken, he can move up to his speed instead.
Taunt (Costs 2 Actions) (3/Day). The bug king throws insults at a creature that is within 100 feet of him. That creature must make a DC 13 wisdom saving throw. If the creature fails, on its next turn, it must move its speed towards the Bug King, and must use all its actions on him. If a creature succeeds the saving throw, or has already been taunted by the Bug King, it is immune to this ability for 24 hours.
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