Crystal Core. If damage reduces the corpse to 0 hit points, it must make a Constitution saving throw with a DC of 3+ the damage taken, unless the Valtrinite core at the center of the corpse is destroyed. On a success, the corpse drops to 4 hit points instead
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Valtrinite Corpses move with a jerky, uneven gait similar to a regular zombie. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay but, unlike zombies or other undead what curses them to walk once again is the corruption of Valtrinite crystals. These crystals of death form around a deceased body and somehow a force within the crystals take control over the body.
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