Pack Tactics - The Pirate has advantage on attack rolls against a creature if at least one of the pirates allies is within 5 feet of the creature and the ally isn't incapacitated
Powerful Build - The pirate is considered to be Large for the purpose of determining its carrying capacity and the weight that it can push, drag or lift
Multiattack. The scout makes two melee attacks or two ranged attacks.
Mace Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Swivel Gun. Ranged Weapon Attack: +2 to hit, ranged 200/800 ft., one target. Hit: 31 (9d6) bludgeoning damage.
Reload - The Cannon Pirate can use his bonus action to reload the Swivel Gun
Description
Aiming a cannon is a tricky business, as frequently an entire vessel needs to be maneuvered to change the cannonballs target. This isn't always feasible, especially when the target is nearby and can move faster than a ship can turn, but the brute force solution is possible. The swivel gun is a mobile kind of cannon, weighing as little as 260 lbs. Despite not being traditionally used as a portable weapon, the cannon pirate is an extraordinary strong man, and can use it as a handgun. It isn't useful in sinking an assailing vessel, and is rather used as short-range anti-personnel ordance. They are especially useful against longboats bearing boarding parties, and against desk gun crews when ships are hull-to-hull.
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