Medium Humanoid (Any Race, Half-Orc), Lawful Evil
Armor Class 14 studded armor
Hit Points 23 (2d12 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +6
Damage Vulnerabilities Necrotic
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits
Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

 

Multiattack. The bandit makes three melee attacks: two with its scimitar and one with its dagger. Or the bandit makes two ranged attacks with its daggers.

Bonus Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. however benjaman is a sigma male and sits in alleyways and robs people alone

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2023 2:48:24 AM
0
0
1
Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

moocah666

Comments

Posts Quoted:
Reply
Clear All Quotes