Large Construct, Any Alignment
Armor Class 18 Natural Armor
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
20 (+5)
INT
15 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws CHA +6
Damage Resistances Lightning, Necrotic
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120, Passive Perception 10
Languages Language of creator
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Anti-Magic Ray The clockwork emits a ray of energy that generates antimagic cone in a 30ft. cone. The clockwork nullifier can determine where the cone face sand whether it is active.

Arcane Disruption Creatures have disadvantage on saving throws to maintain concentration against the clockwork nullifier's attacks.

Clockwork Heart When the clockwork nullifier is reduced to 0 hitpoints, it can make a DC 10Constitution saving throw regaining 1 hitpoint on a success. For each success, the DC increases by 5. The DC resets after a short or long rest.

Construct Nature The clockwork nullifier does not need to eat, breathe, or sleep

False Appearance While motionless, the clockwork nullifier is indistinguishable from a statue

Force Shield At the start of each of its turns, the clockwork nullifier gains 20 temporary hitpoints as long as it has at least 1 hitpoint. For the duration of these temporary hitpoints, it gains resistance to all spell damage.

Immutable Form The clockwork nullifier is immune toany effects or magic that would alter its form

Internal Clock The clockwork nullifier has advantage on initiative checks.

Magic Resistance The clockwork nullifier has advantage on spells and magical effects.

Magic Sense The clockwork nullifier can pinpoint the presence and school of a magical effect within 300 ft of it. It can also determine if a creature is a spellcaster or not

Antimagic Generator(HP 30: AC 23) Upon destroying itsAntimagic Generator, the clockwork nullifier cannot useits Force Shield or Antimagic Ray

Spellbreak Cannon (HP 30: AC 23) Upon destroying itsspellbreak cannon, the clockwork nullifier cannot useits Spellbreak ability

Actions

Multiattack. The clockwork nullifier can make four attacks with its forelegs

Force-Empowered Slam Melee Weapon Attack, +7 to hit,reach 10ft, one target. Hit: 10 (2d6+3) bludgeoning damage +9(2d8) force damage.

Plasma Lance One creature within 120ft. of the clockwork nullifier must succeed a DC 17 Dexterity saving throw. On a failed saving throw, the target takes44 (8d10) lightning damage and half as much on a successful saving throw.
If the target is a creature that is concentrating or is under the effects of a spell, it takes additional force damage equal to a number of d10s equal to the level of the spell (minimum 1).

Reactions

Spellbreak When a creature within 60ft. of the clockwork nullifier casts a spell, the clockwork nullifier can force it to make a DC 17 Charisma saving throw.On a failed saving, the target's spell fails and takes 6(1d10) force damage for each level of the spell cast (minimum of 1)

Description

As the assimilator was designed as a counter for enemy constructs, the nullifier was designed to counter enemy spellcasters, as well as disable many magically powered constructs and weapons.
Their primary tool is their Antimagic Generator that projects a field of antimagic in the direction of its gaze. It also possesses several weapons that become amplified when in the presence of a magical effect. It most potent tool is their spellbreak cannon, which uses the latent magic present in every creature's body against their foe whenever it casts a spell.

This creature was taken WITH PERMISSION from reddit user SonixverseLabs' book Expanded Clockworks.

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2023 3:08:01 AM
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Coming Soon
ChexWD

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