Advanced Sensors The clockwork sentry has advantage on Wisdom(Perception) checks
Alert The clockwork sentry cannot be surprised as long as it is not incapacitated
Construct Nature The clockwork sentry does not need to eat, breathe, or sleep
False Appearance While motionless, the clockwork sentry is indistinguishable from a statue
Immutable Form The clockwork sentry is immune to any effects or magic that would alter its form
Internal Clock The clockwork sentry has advantage on initiative checks.
Spotlight The clockwork sentry emits a ray of light that blinds anyone in its beams. It emits a bright light in a 20ft. cone and dim light an additional 20ft.At the start of its turn, creatures in range must succeed a DC 12 Constitution saving throw or become blinded until the end of its next turn.
This light reveals any creatures shrouded by invisibility and banishes magical darkness.
The clockwork sentry can determine were the cone faces and whether it is active.
Eye Blast Ranged Weapon Attack, +4 to hit, range120ft., one target. Hit: 7 (1dd10+2) radiant damage
Sentry's Wail Creatures in a 30ft. radius that can hear it must succeed a DC 12 Dexterity saving throw or become deafened until the end of its next turn.Creatures within 300ft. of the clockwork sentry can clearly hear this sound.
Description
Clockwork sentries are the perfect "watchbot" thanks to their unique sensors that allows them to threats shrouded by magic or invisibility. They possess the ability to project a spotlight that reveal hidden creatures under its beams.
When a threat is detected, they are known to emit an ear-splitting wail to alert other guardians. However, if threatened,they have been known to fire beams of light at their opponent.
This creature was taken WITH PERMISSION from reddit user SonixverseLabs' book Expanded Clockworks.
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