Clockwork Heart When the clockwork soldier isr educed to 0 hitpoints, it can make a DC 10Constitution saving throw regaining 1 hitpoint on a success. For each success, the DC increases by 5.The DC resets after a short or long rest.
Construct Nature The clockwork soldier does notneed to eat, breathe, or sleep
False Appearance While motionless, the clockwork soldier is indistinguishable from a statue
Gear Jam When the clockwork soldier is hit with a critical hit, it must succeed a Constitution savingthrow equal to half the damage dealt (minimum 10)or be stunned until the end of its next turn.
Immutable Form The clockwork soldier is immune to any effects or magic that would alter its form
Internal Clock The clockwork soldier has advantage on initiative checks.
Overclock When the clockwork soldier hits acreature with a critical hit, it can make on additionalweapon attack as part of that action. It can only benefit from this feature once a turn
Multiattack. The clockwork soldier can make two attacks on its turn. These attacks can be its choice of its Gearsword or Gear Launcher
Gearsword. Melee Weapon Attack, +5 to hit, reach5ft, one target. Hit: 7 (1d8+2) slashing damage
Gear Launcher. Ranged Weapon Attack, +5 to hit,range 60ft./120ft., one target. Hit: 7 (2d4+2) slashing damage
Gear Shift The clockwork soldier can use its bonus action to either Dash or make a single weapon attack of its choice.
Description
Clockwork soldiers make for the ideal automated soldier, as it retains the autonomy of warforged while retaining the absolute obedience of a golem. Thanks to their internal clockwork, they are surprisingly agile and can quickly overtake opponents with their speed and overwhelm their defenses with a flurry of mechanical strikes.
This creature was taken WITH PERMISSION from reddit user SonixverseLabs' book Expanded Clockworks.
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