Flare Blitz. Physical Attack: +2 to hit, reach 5 ft., one target. Hit 14 (1d8+9) fire damage plus if burn hits 1d4 fire damage at the start of the opponents turn until combat ends. On hit the user receives 1/3 DMG as recoil, 18+ to burn, Fire, Power 120.
Crunch. 20% to lower def 1 stage, minimum -6 stages, Dark, Power 80.
Metal Claw. Raise Atk, Steel, Power 50, 95% Accuracy.
Outrage. For 2-3 turns, then become confused. 50% to hurt self during confused for 1-4 turns, Dragon, Power 120. Self hurt; Power 40 physical.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Legendary Action Blaze (Costs 1 Action). Powers up Fire type moves in a pinch. When the user is below 1/4 HP.
Mythic Action Solar Power (Costs 1 Action). In Sunshine, Sp Atk is boosted but Hp decreases
Description
Fire, Flying, Exp 209, Catch Rate 45 (5.9%).
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Posted Mar 2, 2023WIP super confused at to why I can't get the flare Blitz to hit roll to work. Any tips/advice?