Restless nature. With his countless years of experience as a butler, Alexander developed a sort of immunity to exhaustion. Having always been trained to be available, he lost the need to sleep and become immune to the exhausted condition.
Quite footed. With his line of work demanding him to be seen but not heard he developed a particularly quiet step, giving him advantage on all stealth checks.
Thunderous clap. Much like the spell thunder clap, Alexander is capable of an ear bleedingly loud clap. At will, he can clasp his hands loud enough to be heard in a 100ft circle.
Spellcasting. Alexander is a 17-level spellcaster. Its spellcasting ability is Intelligence (spell save DC: 20, +10 to hit with spell attacks). Alexander has following wizard spells prepared:
Cantrips (at will): light, mending, minor illusion, prestidigitation, true strike
1st level (5 slots): absorb elements, alarm, identity, unseen servant, protection from good and evil
2nd level (4 slots): detect thought, hold person, locate object, see invisibility
3rd level (3 slots): counterspell, dispel magic, remove curse, bestow curse
4th level (3 slots): locate creature, charm monster, control water
5th level (2 slots): creation, teleportation circle
6th level (2 slots): globe of invulnerability, disintegrate
7th level (1 slot): force cage, teleport
8th level (1 slot): clone, dark star
9th level (1 slot): gate, invulnerability
Multiattack. Alexander makes two longsword attacks a turn
Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 7) slashing damage.
Teleport. Alexander magically teleports alongside all his equipment which he is wearing or carrying up to 120ft.
Flame coating. As a bonus action, Alexander can coat any weapon in his possession in blue flame, causing the weapon to deal an additional 20 (4d6+6) fire damage on his melee attacks.
Parry. Alexander adds his proficiency bonus to his AC against one melee attack that would hit it as a reaction.
Counter. As a reaction, Alexander can step into the line of an attack directed at his ally causing the attack to be redirected and made against his AC.
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