Medium Humanoid, Lawful Good
Armor Class 18 Natural Armor
Hit Points 225 (30d8 + 90)
Speed 50 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +11, INT +11, WIS +7
Damage Resistances All
Senses Darkvision 60ft, Passive Perception 16
Languages Common, Dwarvish, Elvish, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Restless nature. With his countless years of experience as a butler, Alexander developed a sort of immunity to exhaustion. Having always been trained to be available, he lost the need to sleep and become immune to the exhausted condition.

Quite footed. With his line of work demanding him to be seen but not heard he developed a particularly quiet step, giving him advantage on all stealth checks.

Thunderous clap. Much like the spell thunder clap, Alexander is capable of an ear bleedingly loud clap. At will, he can clasp his hands loud enough to be heard in a 100ft circle.

Spellcasting. Alexander is a 17-level spellcaster. Its spellcasting ability is Intelligence (spell save DC: 20, +10 to hit with spell attacks). Alexander has following wizard spells prepared:
Cantrips (at will): light, mending, minor illusion, prestidigitation, true strike
1st level (5 slots): absorb elements, alarm, identity, unseen servant, protection from good and evil
2nd level (4 slots): detect thought, hold person, locate object, see invisibility 
3rd level (3 slots): counterspell, dispel magic, remove curse, bestow curse 
4th level (3 slots): locate creature, charm monster, control water
5th level (2 slots): creation, teleportation circle
6th level (2 slots): globe of invulnerability, disintegrate
7th level (1 slot): force cage, teleport
8th level (1 slot): clone, dark star
9th level (1 slot): gate, invulnerability 

Actions

Multiattack. Alexander makes two longsword attacks a turn

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 7) slashing damage.

Teleport. Alexander magically teleports alongside all his equipment which he is wearing or carrying up to 120ft.

 

 

 

 

 

Bonus Actions

Flame coating. As a bonus action, Alexander can coat any weapon in his possession in blue flame, causing the weapon to deal an additional 20 (4d6+6) fire damage on his melee attacks.

Reactions

Parry. Alexander adds his proficiency bonus to his AC against one melee attack that would hit it as a reaction.

Counter. As a reaction, Alexander can step into the line of an attack directed at his ally causing the attack to be redirected and made against his AC.

Monster Tags: humanoidHuman

Konradoraptor

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