Medium Humanoid (Warforged), Lawful Evil
Armor Class 17 natural armor, shield
Hit Points 60 (8d8 + 24)
Speed
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mournland Devotion. Within the Mournland, the warforged has advantages on saving throws against being charmed or frightened.

Pack Tactics. The warforged has advantage on an attack roll againstg a creature if at least one of the warforged's allies is within 5 feet of the creature and the ally isn't incapacitated.

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack. The warforged makes two attacks with its longbow.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [slashing] damage, or 8 (1d10 + 3) [slashing] damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 6 (1d6 + 3) [piercing] damage.

MarkCsigs

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