Armor Class
16
(natural armor, shield)
Hit Points
30
(4d8 + 12)
Speed
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
11
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Actions
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) [slashing] damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 6 (1d6 + 3) [piercing] damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
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