Medium Humanoid (Warforged), Any Alignment
Armor Class 18 (natural armor)
Hit Points 67 (9d8 + 27)
Speed
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack. The warforged makes two attacks with its longsword. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [slashing] damage, or 8 (1d10 + 3) [slashing] damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) [piercing] damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) [piercing] damage.

MarkCsigs

Comments

Posts Quoted:
Reply
Clear All Quotes