Armor Class
18
(natural armor)
Hit Points
67
(9d8 + 27)
Speed
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Athletics +5, Perception +2
Senses
Passive Perception 12
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Actions
Multiattack. The warforged makes two attacks with its longsword. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [slashing] damage, or 8 (1d10 + 3) [slashing] damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) [piercing] damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) [piercing] damage.
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