Trampling Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a Hoove attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Rage. The Centaur Berserker can use the Rage ability of the Babarian as if he is a level 1 barbarian.
-Gain advantage on Strength checks and Strength saving throws.
-When you make a melee weapon attack gain a bonus of +2 to the damage roll.
-You have resistance to bludgeoning, piercing, and slashing damage.
Diverse Armory. The Centaur Berserker can either have a Gigant Greatsword, Greataxe or two Axes.
Unarmored Defense. While you are not wearing any armor, your Armor Class equals 10 + Dexterity modifier + Constitution modifier.
Multiattack. The centaur berserker makes two attacks: one with its main weapon and one with its hooves (if the Berserker has the dual axes equiped he may attack twice with them)
Giant Greatsword. Melee Weapon Attack: +6 to hit, reach 8 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 12 ft., one target. Hit: 16 (2d12 + 4) slashing damage.
Dual Axes. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8+2) slashing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.
Description
A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.
Previous Versions
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6/4/2020 6:12:15 PM
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6/18/2020 7:01:48 PM
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9/9/2022 12:14:00 PM
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3/2/2023 10:46:27 PM
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158
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