Medium Humanoid, Neutral
Armor Class 10 natural
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Improvised Weapon. Sometimes noncombatants have to attack. When they do, they use whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a severed limb.

Improvised Blunt Weapon. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) [bludgeoning] damage. 

Improvised Thrown Attack. Ranged Weapon Attack: +1 to hit, range 20/60 ft., one target. Hit: 1 (1d4) [bludgeoning] damage.

Description

For whatever reason, people who have no business being involved in a fight often end up in the thick of things. These noncombatants are not trained in fighting or in defending themselves, and will most often flee from a fight when possible. When not possible, most people, when faced with death or violence will try to defend themselves in whatever means they see possible.

Monster Tags: humanoidHuman

Satyrfey

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