Devil’s Sight. Magical darkness doesn’t impede Balthazar’s darkvision.
The Favored Son of the Father of Lies. Balthazar knows if he hears a lie.
Armaments of Acheron. Balthazar’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 36 (8d8) force damage (included in the weapon attacks below).
Innate Spellcasting. Balthazar’s innate spellcasting ability is Charisma (spell save DC 26). he can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), detect evil and good, fireball, invisibility (self only), wall of fire, telekinesis
3/day each: sunbeam, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Balthazar fails a saving throw, he can choose to succeed instead.
Magic Resistance. Balthazar has advantage on saving throws against spells and other magical effects.
Regeneration. Balthazar regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Balthazar dies only if he starts his turn with 0 hit points and doesn’t regenerate.
The Divine Lie (Recharges after a Short or Long Rest). If Balthazaar would be reduced to 0 hit points, his current hit point total instead resets to 580 hit points, he recharges his Broken Touch, and he regains any expended uses of Legendary Resistance. Additionally, he can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating Balthazaar after The Divine Lie activates.
Multiattack. Balthazar attacks three times with Star Render. He can substitute Blasphemous Touch for one attack with Star Render.
Star Render (Longsword). Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage, or 19 (2d10 + 8) slashing damage when used with two hands, plus 36 (8d8) force damage. In addition, the weapon emits a burst of force that deals 10 (3d6) force damage to each creature within 30 feet of it.
Dead Fires Divine. Ranged Spell Attack: +18 to hit, range 150/600 ft., one target. Hit: 19 (2d8 + 10) fire damage plus 27 (6d8) necrotic damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. Balthazaar releases Star Render to hover magically in an unoccupied space within 5 feet of it. If Balthazaar can see the sword, Balthazaar can mentally command it as a free action to fly up to 50 feet and either make three attacks against a target or return to Balthazaar's hands. If the hovering sword is targeted by any effect, Balthazaar is considered to be holding it. The hovering sword falls if Balthazaar dies.
Broken Touch (Recharge 5–6). Balthazar touches one creature within 10 feet of him. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) psychic damage and be paralyzed for 1 minute. While paralyzed in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. Balthazar magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Balthazar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Balthazar regains spent legendary actions at the start of his turn.
Teleport. Balthazar uses his Teleport action.
Immolating Gaze (Costs 2 Actions). Balthazar turns his magical gaze toward one creature he can see within 120 feet of his and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.
Chains Written (Costs 3 Actions). Balthazaar targets one creature it can see within 60 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be restrained until magic such as the lesser restoration spell removes the restrained.
If Balthazaar's The Divine Lie Trait has activated in the last hour, he can use the following legendary actions.
Multi-attack. Balthazaar makes two attacks with Star Render.
Divine Spark Burns. Balthazaar consumes more of his divine spark to produce a massive column of fire that drains the color from what it touches instead of burning it the traditionally sense with only the eyes left smoking. Balthazaar conjures a 100 ft. tall column of black and white flame with a radius of 50ft. centered on him. Every creature of Balthazaar's choice in the column makes a wisdom saving throw, taking 6d10 fire damage and 6d10 necrotic damage on a failed save and half damage on a successful one. Balthazaar lose his regeneration trait for 8 hours after his first use of this ability after a long rest. Every subsequent use of this ability deals 4d8 necrotic damage to Balthazaar (This damage ignores his immunity).
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