Projectile Resistance. When the mushroom is hit by a small projectile (arrow, throwing knife, stone, etc.) it rolls d8. If it rolls an 8, then the projectile deals half damage.
Shine. A huge glow erupts from the mushroom, forcing all creatures to make a DC 16 Constitution saving throw or be blinded for one round.
Etherlace. A lace of colorful light wraps around a creature within 12 feet of the mushroom. To hit +6, (3d6) force damage.
Absorption. The mushroom finds a creature within 12 feet of it that has no conditions. The target loses (1d6) health, and the mushroom gains twice that much health.
Alpha Pulse. The mushroom creates a wave of force energy everywhere within a 6-foot radius. To hit +4. Every creature that is hit takes (2d8+2) force damage.
Etherbeams. The mushroom sends up to 3 Etherbeams at different creatures within 24 feet of it. To hit +5. Creatures that are hit take (3d6+3) damage.
Description
A strange and powerful plant from another world. It is weaved with moving, glowing colors of pink, purple, and yellow. Legend says it was born from pure magic.
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