Innate Spellcasting. The Armaroche can cast spells at no cost whatsoever at a 2nd level.
3/day: Minor illusion, Booming blade (on silver tipped wings)
1/day: Alarm
Mind Delve. The Armaroche makes an wisdom (insight) check
Targe Buster. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 12 (2d8 + 4) bludgeoning damage. If the target has a shield, this attack always crits and the targets shield is now broken.
Guard-Counter Wings. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (4d8) slashing damage. Attack only works when Armaroche is attacked while guarding. Can also be used as a reaction.
Guard-Counter Wings. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (4d8) slashing damage. Attack only works when Armaroche is attacked while guarding.
Description
The Armaroche takes the form of a large, brutish hawk with the tail of a dragon with a masquerade mask and silver tipped wings. It can communicate with anybody so long as it has been within their vicinity for 3 days. It can only communicate telepathically and when it does create a telepathic bond, it keeps that bond and follows the person it has a bond with. It chooses its own master to follow around whether the master knows that they are there or not. Those who do find the Armaroche that's following them will receive a gift in the form of a feather that can repel evil creatures by frightening them regardless of immunities. After this, the Armaroche will communicate more with its master giving them advice or doubling as a look-out for them. The way an Armaroche chooses its master is by a test of bravery. It can take many forms maybe via an illusion of a hideous beast or unknown noises while out in the forests, it can choose how it wants to approach the issue on its own.
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