The Blightwyrm's special trait is its ability to infect living creatures with its spores, causing rapid decay and death. This ability makes it a formidable opponent, as even a single breath from the Blightwyrm can be enough to take down multiple enemies. In addition to its breath weapon, the Blightwyrm's control over plant life is also a unique and powerful trait. It can manipulate vines and roots to ensnare its enemies, making it difficult for them to escape its grasp. Overall, the Blightwyrm's combination of offensive and defensive abilities makes it a fearsome creature that requires careful strategy and preparation to defeat.
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite Attack: Melee Weapon Attack, +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) force damage.
Claw Attack: Melee Weapon Attack, +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) slashing damage.
Ranged Attack: +12 to hit, range 35 ft., area-of-effect. Hit: 18 (2d12 + 13) [poison or necrotic] damage.
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Foul Swipe: The Blightwyrm can use its powerful tail to make a swipe attack as a Bonus Action, potentially knocking creatures prone or disarming them.
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Blighted Bite: The Blightwyrm can use its powerful jaws to make a claw attack as a Bonus Action, dealing additional poison damage to the target.
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Parry: The Blightwyrm may have the ability to use its claws or tail to parry incoming attacks, giving it a bonus to its AC against melee attacks.
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Poisonous Counter: If the Blightwyrm is hit with a melee attack, it may have the ability to release a burst of poisonous spores in response, dealing damage to the attacker and potentially poisoning them.
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Regeneration: The Blightwyrm may have the ability to regenerate its health when it takes damage, allowing it to recover from injuries more quickly.
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Foul Aura: The Blightwyrm's very presence may be poisonous or corrupt, causing nearby creatures to become sickened or weakened. This effect may trigger as a reaction to creatures entering its range or attempting to attack it.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn..
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Blighted Breath: The Blightwyrm can use its breath weapon attack as a Legendary Action, unleashing a blast of toxic energy in a 60-foot cone.
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Foul Aura(Costs 2 Actions): The Blightwyrm can use its Foul Aura ability as a Legendary Action, causing creatures within 30 feet to become sickened or disoriented.
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Toxic Regeneration(Costs 2 Actions): The Blightwyrm can use its Toxic Regeneration ability as a Legendary Action, regaining a portion of its hit points and gaining temporary hit points.
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Psychic Domination(Costs 3 Actions): The Blightwyrm can use its powerful psionic abilities to attempt to dominate the minds of creatures within 30 feet, causing them to become charmed or controlled.
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Devour Essence(Costs 3 Actions): The Blightwyrm can use its Devour Essence ability as a Legendary Action, attempting to drain the life force of a nearby creature and gain temporary hit points.
Note that the specific Legendary Actions for the Blightwyrm would depend on the setting and the DM's creative vision, and could be tailored to fit the abilities and preferences of the creature.
Description
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Poisonous: The Blightwyrm is likely to be highly poisonous, both through its spore-based attacks and potentially through its bites and claws.
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Decay: The Blightwyrm may have the ability to accelerate decay and rot in its surroundings, causing plants to wither and die and buildings to crumble.
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Regenerative: The Blightwyrm may be able to rapidly heal from injuries and regenerate lost body parts.
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Plant Control: The Blightwyrm may have the ability to control and manipulate plants to its advantage, potentially using them as weapons or as a means of hiding or moving around.
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Corrupting Influence: The Blightwyrm's very presence may be able to corrupt or sicken nearby creatures, potentially causing them to become hostile or turn on each other.
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Large Size: The Blightwyrm is likely to be a very large creature, potentially measuring over 50 feet in length and weighing several tons.
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Intelligent: The Blightwyrm may possess a high degree of intelligence, potentially rivaling that of humanoids or other sentient creatures.
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Immunities: The Blightwyrm may be immune to certain types of damage, such as poison or necrotic damage, and may be resistant to others.
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Fear-Inducing: The Blightwyrm's appearance and abilities may be so frightening that it can cause nearby creatures to become frightened or intimidated.
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Elemental Affinity: The Blightwyrm may have an affinity for certain elements, such as decay, poison, or darkness, and may be able to harness them for its own purposes.
Lair and Lair Actions
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Location: The Blightwyrm's lair could be located in a variety of environments, such as a dark cave system, a ruined temple, or a swampy marshland.
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Defenses: The lair would likely be heavily defended, potentially by traps, minions, or magical wards.
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Treasure: The Blightwyrm may have accumulated a hoard of valuable items, such as gold, magical artifacts, or rare components for alchemy or spellcasting.
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Environmental Features: The lair may have features that reflect the Blightwyrm's abilities or preferences, such as a pool of toxic sludge or a patch of withered vegetation.
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Secret Passages: The lair could have secret passages or hidden rooms that the Blightwyrm can use to move around undetected or to stash its most valuable treasures.
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Allies: The Blightwyrm may have allied itself with other creatures, such as other aberrations, undead, or evil humanoids, who serve as its minions or guards.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
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Corrupted Ground: The Blightwyrm can cause the ground to become covered in a layer of toxic sludge, which slows down or damages any creatures that move through it.
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Poisonous Gas: The Blightwyrm can release a cloud of poisonous gas in the area, which causes creatures to become poisoned and takes damage over time.
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Foul Aura: The Blightwyrm can emit a foul-smelling aura that makes it difficult for creatures to concentrate on casting spells or using abilities.
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Psychic Blast: The Blightwyrm can use its powerful psionic abilities to unleash a blast of psychic energy, which damages creatures in the area and may cause them to become stunned or dazed.
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Summon Minions: The Blightwyrm can call forth its minions from nearby tunnels or chambers, summoning a group of corrupted creatures to aid it in battle.
Note that the specific Lair Actions for the Blightwyrm would depend on the setting and the DM's creative vision, and could be tailored to fit the abilities and preferences of the creature.
Regional Effects
The region surrounding a legendary Blightwyrm dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
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Corrupted Land: The Blightwyrm's presence causes the land around it to become corrupted and blighted, with vegetation withering and dying, and the soil becoming toxic and barren.
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Psychic Disturbance: The Blightwyrm's powerful psionic abilities cause a disturbance in the psychic energies of the area, which can interfere with telepathic communication, divination spells, and other psychic abilities.
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Toxic Miasma: The Blightwyrm's presence causes a thick, toxic miasma to hang over the area, which causes creatures to become sickened or poisoned if they remain in the area for too long.
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Night Terrors: The Blightwyrm's psychic influence causes creatures in the area to suffer from intense nightmares and night terrors, which can cause exhaustion or other psychological effects.
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Corrupted Wildlife: The Blightwyrm's presence causes local wildlife to become mutated and corrupted, with creatures becoming larger, more aggressive, or developing bizarre mutations or abilities.
Note that the specific regional effects for the Blightwyrm would depend on the setting and the DM's creative vision, and could be tailored to fit the abilities and preferences of the creature.
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If the Blightwyrm's dies, these effects fade over the course of 1d12 days.
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