Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 6 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour.
Web (Recharge 3). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).
Save your Mother!
As a bonus action, the Warpweaver Broodmother can lay an egg. After 2 turns, before the Broodmothers turn, the egg will hatch and roll initiative.
Twice per combat, the Warpweb Broodmother can take an extra reaction.
The Warpweaver Broodmother has 5 Legendary Action Points per combat.
Pin Missle (Costs 1 Action). The Warpweb Broodmother shakes and fires its razor-sharp hairs in the direction of its foes.
Ranged Natural Attack: +6 to hit
Hit: 8 (2d6 + 2), range 20ft wide 10 ft long cone, Any # of targets.
Protect the Queen! (Costs 1 Action). The Broodmother screeches and calls for help from all her offspring.
All Eggs laid by the broodmother +2 this fight immediatly hatch and roll initiative.
Psychic Possession (Costs 2 Actions). The Warpweb Broodmother attempts to take control of a target, forcing them to do its bidding.
Ranged Psychic Attack: Target must make a DC13 Wisdom saving throw or be under the control of the Broodmother.
Failed Save: Target's actions are controlled by the Broodmother.
Successful Save: Target takes 8 (2d6 +2) Psychic damage and is immune to being possessed for the duration of the combat.
Description
The Warpweb Broodmother is a large spider with Psychic capabilities. The Warpweb Broodmother lives deep in the Limestone Caves of Lymee. They are known to use illusions to tempt and entice people into wandering into their lairs. They have been said to cause people to walk right into their webs and allow them to be wrapped up by the giant spider.
Lair and Lair Actions
The Warpweaver Broodmother's Lair has Special Effects
The region containing a legendary Warpweaver Broodmother’s lair is dark and filled with webbing, which creates one or more of the following effects:
- Parts of the floor and walls are covered in webbing that slows movement and tells spiders on the webs the location of the target.
- The area is dark and unlit.
If the [Warpweaver Broodmother dies, these effects fade over the course of 2d6 days.
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