Armor Class
4
Hit Points
15
(3d6 + 6)
Speed
10 ft., climb 10 ft.
STR
4
(-3)
DEX
4
(-3)
CON
3
(-4)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Acid, Cold
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Trap. A creature within 5 feet of it is grabbed (must be medium or smaller), and must succeed in a DC 15 Strength saving throw or else be trapped inside and are restrained. The creature may retry the check as their action to try to escape.
Freeze over. A creature that is successfully trapped takes 6 (2d4+2) cold damage by its freezing body unless fully covered or in warm clothing (ask DM if you are).
Description
An ooze that eats flesh, but cannot fight well. It will wrap a target inside its body until it runs out of air, and then will pull out its dead insides to eat. Frosted Wetslime uses it's cold body to freeze its victim.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/3/2023 10:46:32 PM
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12
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0
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|
Coming Soon
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