Large Dragon, Typically Neutral Evil
Armor Class 13 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 40 ft., Fly 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
9 (-1)
Skills Perception +6, Stealth +8
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 16
Languages Telepathy 30 ft. understands Draconic but can’t speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 4 (1d8) poison damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Slow Breath (Recharge 5–6). The dragon exhales blue gas in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw, or come under the effect as if effected by a  slow spell on a failed save.

Tigerkiller698

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