Armor Class
20
(natural armor)
Hit Points
210
(20d10 + 100)
Speed
30 ft., Climb 100 ft.
STR
20
(+5)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 20
Languages
Understands the languages of its creator but can't speak
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Actions
Multiattack. The clockwork soldier makes four melee attacks.
Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (2d8+10) slashing damage.
Reactions
Clockwork Parry: Add 2 AC when taking damage from a melee source.
Current Discharge: When taking damage from a ranged source deal 2d8+5 at target, cooldown 1 turn.