Medium Construct, Neutral
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft., Climb 100 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 20
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

 

 

Actions

Multiattack. The clockwork soldier makes four melee attacks.

Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (2d8+10) slashing damage.

 

Reactions

Clockwork Parry: Add 2 AC when taking damage from a melee source.

Current Discharge: When taking damage from a ranged source deal 2d8+5 at target, cooldown 1 turn.

Griffith132