Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 78 (7d10 + 21)
Speed 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
9 (-1)
Skills Perception +4, Stealth +5
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Feral Collar. This collar grants the wearer the same level as its trusted companion. Also, each base skill stat is increased by 2. Hit points, proficiency and AC are determined by the level of the trusted companion and the wearer's stats. If the trusted companion falls below 25% of their hit points, the wearer comes to their aid for as long as their hp stays in that range and ignores all other threats.

At 5th Level: The Dire wolf can decide to forgo the prone check and attempt a Secondary Bite attack .

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Secondary Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) piercing damage.

Monster Tags: Misc Creature

Habitat: ForestHill

JeffreyRobinson

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