Keen Senses. The Amphithere has advantage on Wisdom (Perception) checks that rely on sight or smell.
Poison Resistance. The Amphithere has advantage on saving throws against posion and Poisoned
Magic Scent. The Amphithere can use its Keen Senses trait to track magic traces up to 1 mile away.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 4) piercing damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 +4) bludgeoning damage, and the target must succeed on a DC 15 Dexterity saving throw or become Restrained.
Death's Embrace (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d12 +4) bludgeoning damage.
When a creature is constricted, the amphithere may tighten its hold on its target and inflict the following bludgeoning damage to crush through its defenses. For every turn the target remains in the Amphithere's hold after a Death's Embrace, the target additionally takes half of the initial damage.
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