Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Legendary Resistance (1/Day). If the wolf fails a saving throw, it can choose to succeed instead.
Multiattack. Arken the Arcane Dire Wolf makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Arcane bolt. Ranged spell attack:(Recharge 5–6)., the Arcane Dire Wolf fires a arcane bolt out of its maw at a target, the target must make a DC 15 dexterity saving throw, The target Must take [roll]3d12+10[/roll] or half as much on the successful save
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Previous Versions
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3/4/2023 2:12:52 AM
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3/4/2023 2:14:18 AM
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0
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Coming Soon
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