Huge Dragon, Chaotic Good
Armor Class 20 Natural Armor
Hit Points 297 (17d20 + 119)
Speed 80 ft., Walk 40 ft., Fly 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws DEX +6, CON +13, WIS +8, CHA +10
Skills Nature +17, Perception +14
Condition Immunities Poisoned
Senses Darkvision 120 ft, Tremorsense 60 ft, Passive Perception 24
Languages Common, Draconic, Druidic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 

 

Actions

Multiattack. The dragon can make 3 attacks, once with it's bite and twice with it's claws

Bite Melee Attack.: +14 to hit, reach 15 ft., 1 target. Hit: 19 (2d10 + 8) [Piercing] damage. 

Claw Melee attack: +14 to hit, reach 15 ft., 1 target. Hit: 15 (2d6 + 8) [Slashing] Damage

Tail Melee Attack: +14 to hit, reach 20 ft., one target. Hit: 24 (3d10 + 8) [Piercing] Damage

Needle Breath. The Cactus Dragon spews a wave of needles from it's mouth in a 90ft line that is 10ft wide. Each creature caught in the line must make a DC 21 dexterity saving throw or take 56 (16d6) piercing damage on a failed save, or half as much on a successful one 

 

Poison Breath. The Cactus Dragon lets out a green gas from it's mouth in a 90-foot cone. Each creature in that area must make a DC 21 constitution saving throw or be poisoned for 10 minutes. Creatures who have immunity to poison automatically succeed the saving throw

 

Change Shape. The dragon magically polymorphs  into a humanoid or plant that has a challenge rating no higher than its own, or back to its true form. 

It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Description

The Cactus Dragon is an odd species of dragon. They make their homes in deserts and other arid climates. They have fully functional wings that are capable of flight but they much rather prefer burrowing through the ground as they gain nutrients from the ground in a similar way to plants. They are also capable of photosynthesis and can go years without eating as long as they spend a few hours a day in the sunlight. They usually can be seen guarding Brass Dragon lairs, though they aren't much more powerful than the dragon they guard. They spend a lot of their time tending to the plants that scarcely grow in the deserts they dwell. The fiercely guard all plants around the small lairs the make, small for a dragon at least. They very much enjoy speaking about nature and find quick friends in any druids or rangers that wander by. They spend time making potions and such as well to give to any injured adventurers that may happen upon them. While not a true dragon, they try to imitate them by collecting a hoard of animal bones and treated skins. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2019 5:33:47 AM
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Monster Tags: plant

Habitat: Desert

Delta102

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