Medium Monstrosity (Titan), Chaotic Evil
Armor Class 21 natural Armour
Hit Points 216 (8d8 + 72)
Speed 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
28 (+9)
INT
6 (-2)
WIS
7 (-2)
CHA
9 (-1)
Skills Athletics +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 9
Languages Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The blood fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons. The blood fiend's weapon attacks are magical.

Ambusher. The blood fiend has advantage on attack rolls against any creature it has surprised.

Actions

Multiattack. The blood fiend makes two attacks: one with its claws and one with its bloodthirsty bite.

Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 18 (2d8 + 10) [slashing] damage. 

Bloodthirsty bite. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 25 (3d10 + 10) [piercing] damage.

Terrorizing gaze. The blood fiend looks at a target that can see it within 120ft and that creature must make a dc 19 wisdom save or becomes frightened, while frightened in this way they are paralyzed for 1 minute, the target can repeat the save at the end of each of there turns.

Description

VICIOUS, BLOODTHIRSTY PREDATORS, blood fiends have a countenance so terrifying that they can stop other creatures in their tracks with a baleful glare. They have keen senses and hunt anything for food or sport.

Monster Tags: Titanhumanoidmonstrosity

drdeatheer

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