Medium Humanoid (Any Race), Chaotic Evil
Armor Class 14 (leather)
Hit Points 40 (8d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5
Skills Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Passive Perception 14
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The cultist makes two melee attacks.

Corrupted Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) slashing damage. A creature hit by an attack must make a constitution saving throw DC12 or become poisoned.

Monster Tags: NPC

Habitat: Urban

Emjay369

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