Armor Class
14
(leather)
Hit Points
40
(8d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
DEX +5
Skills
Stealth +6
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Senses
Passive Perception 14
Languages
Common, Infernal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The cultist makes two melee attacks.
Corrupted Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) slashing damage. A creature hit by an attack must make a constitution saving throw DC12 or become poisoned.
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