Dark Devotion. The cult leader has advantage on saving throws against being charmed or frightened.
Innate Spellcasting. The cult leader's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: ray of enfeeblement, darkness, suggestion
1/day each: fireball, thunder step
Unholy Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage.
Voice of the Demon(Recharges after a Short or Long Rest). A demon speaks through the cult leader with an infernal voice. Creatures of the cult leader's choice that can hear the demon's words within 60ft (which are spoken in Infernal) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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