Angelic shield. Any creatures the angel's see's as an enemy within a 30ft radius the terrain will be difficult and at the start of there turn if in the aura or moving into it for the first time on there turn will take 1d10 radiant damage.
Angelic Weapons. The angel’s weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Great ward. As an action the angel can choose a target it see's within 60ft and mark them as there warded target and they gain a plus 2 to AC and if the angel is within 5ft of them the angel can take half the damage the warded person takes and if its uneven the angel takes more. This ward ends if the angel or there warded is unconscious.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) [slashing] damage plus 8 (2d8) radiant damage.
Description
An angel of protection never steps outside the role of guardian and caretaker. Its ward is often chosen for it, either by its god or by the one who summons it. It is said that no angel of protection has ever left its ward except by being killed in that ward’s defense. Normally, only a god or powerful servitor of a god can assign duties to an angel of protection. Sometimes, simple prayer is enough to gain such protection for a brief period. If such a prayer is ever answered, it is important that the recipient be careful not to use the angel’s talents in a way that fails to serve its true master.
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