Party Pooper. The Weakwringer has an aura of exhaustion, in a 30 ft radius. Whenever a creature enters the radius on their turn or starts their turn in it, they must make a DC 16 Con saving throw or gain one level of Exhaustion.
Multiattack: When this creature takes the attack action, it attacks twice.
Lead Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 4d8+3 slashing damage.
Pullwhip. RangedWeapon Attack: +8 to hit, range 40 ft., 1 target. Hit: 2d10+3 slashing damage, and the target is pulled 15 ft closer to the Weakwringer.
Description
A Weakwringer is a particularly nasty monster to deal with, because it's strong, smart, and controls the battlefield well. Looking like the result of a restless night between a bugbear and a giant cockroach, this monster could be a centerpiece to a battle or a powerful ally.
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