Big Stick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Pointy Stick. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Dark Curse. Chowdah utters a dark curse, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or take 9 (1d10) necrotic damage and have disadvantage on attack rolls until the end of Chowdah’s next turn.
Spellcasting. Chowdah casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
1/day each: unseen servant, hallucinatory terrain, hold monster
Description
Chowdah is a unique giant that wields magic perhaps through some demonic or unseelie pact. Chowdah will often use his illusions to lure creatures, often humanoids, to their doom.
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