Plague Resistance. Has advantage on saving throws against plague.
Disengage. At the end of a turn that Boldwynn's is attacked. He may jump 10 feet away as long as the place he lands is 5 feet or further away from any creature he's fighting. He can only do this once per round.
Kindled Blade. When Boldwynn dies, he may awaken the kindling of Djornwynn's Halberd. Causing him to become Boldwynn, the Kindled Blade; his health is completely refilled and status effects are removed.
Halberd Multiattack. Boldwynn makes 3 attacks. 2 swings and one thrust or a jump and a swing.
Corrupted Blade. Boldwynn can use a corrupt ability, and then either use a swing or a thrust attack.
Halberd Swing. Melee Weapon Attack: +5 to hit, reach 7 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Halberd Thrust. Melee Weapon Attack: +7 to hit, reach 9 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Corrupt. Boldwynn corrupts his halberd with a poisonous aura. Meaning the same turn all attacks with that weapon cause the victim to become corrupt, meaning once per their turn they must make a constitution saving throw of DC 20 or take 7(1d4 + 4) poison damage.
Jump. Boldwynn jumps 10 feet as part of his movement, he can then use this action to land on a space containing at least 1 creature, each of those creatures must succeed on a DC 16 strength or dexterity (players choice) saving throw or be knocked prone and take 19 (4d6 + 5) bludgeoning damage as well as 12 (3d6 + 2) slashing damage. If the creature succeeds the saving throw, they take 10 (2d6 +3) bludgeoning damage and are knocked back 5 feet.
Dash. Boldwynn rushes forward 10 feet, dealing (1d6 + 5) bludgeoning damage to anyone in his way.
Retreat Attack. If a creature ends their turn while within a 5 feet cone of Boldwynn . He will move 2 feet back and attack the creature with a Halberd Swing, and then move another feet back.
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