Hold strong. The champion has advantage on Intelligence, Wisdom and Charisma saving throws when they are within 30 feet of another champion of the silver dragonflight.
Undaunted. The champion is immune to the frightened condition.
Blindfighter. The champion has 10 feet of blindsight.
Multiattack. The champion makes three greatsword attacks.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage.
Rallying cry (1/day). All allies within 30 feet of the champion gain 20 temporary hit points.
Righteous fury (3/day). The next time the champion hits a target with a melee attack, they deal an extra 5d8 radiant damage. Additionally, the target must succeed on DC 16 Constitution saving throw or be blinded for one minute (save ends at end of turn). Creatures with an evil alignment have disadvantage on these saving throws.
We fight as one. When an ally within 30 feet of the champion takes damage, the champion may use their reaction to split the damage equally between themselves and the original target.
Riposte. When a creature misses the champion with an attack, the champion may make an attack against that creature.
Description
Exiled from the court of the Kasmiran emperor, the knights of the Silver Dragonflight roam the new world, seeking out and eliminating evil.
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