Medium Construct, Neutral
Armor Class 10 Natural
Hit Points 26 (1d12)
Speed 25 ft.
STR
14 (+2)
DEX
8 (-1)
CON
10 (+0)
INT
5 (-3)
WIS
2 (-4)
CHA
5 (-3)
Damage Vulnerabilities Acid
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 7
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. When the clockwork Soldier is within 10ft of another clockwork soldier, they have an advantage on attack rolls

Self Destruct. When the clockwork soldier drops below 0 hit points, it explodes with gears and flames reaching everywhere within a 10ft sphere of its death. Each creature within that sphere must make a Dex saving throw with a DC12 or take 1d8 fire damage and 1d4 piercing damage, or half as much on a successful one.

Actions

Shortsword

Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 2) [slashing] damage. 

Reactions

opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach

Description

These are the weakest and cheapest constructs to manufacture, they are easily disposable and are not able to even think about rebelling.

Christio

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