Amphibious. Water drakes can breath underwater.
Drench. A water drake’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are Large or smaller. The drake can dispel magical fire it touches as by a dispel magic spell.
Water Mastery. A water drake gains advantage on attack rolls if both it and its opponent are touching water. If the opponent or the drake is landbound, the drake disadvantage on attack rolls.
Multiattack. The drake makes four attacks: one with its bite, one with its tail and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Description
Water drakes lay claim to areas of coastline or island chains, preying on sailors and any other creatures foolish enough to enter their territory. A water drake’s silver-blue scales appear more like those of a fish than a reptile, smooth and shimmering. Its sleek body cuts through the water with decent speed; however, it can’t keep up with most other aquatic creatures, so it tends to remain at shallow depths so it can take to the air as needed. Dragon turtles and water drakes often share similar territory, though a lone drake is no match for such an opponent. Only groups of water drakes are brave enough to face a foe of such power. Water drakes hate bronze dragons, but fear them even more
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