Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 other
Hit Points 12 (1d12 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +6
Skills Acrobatics +5, Deception +2
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

duel wield double bladed scimitar- 2d4 damage, piercing, dex

multi attack- 1-4 attacks

Reactions

doge- roll during hit die and add to armor class

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: ForestGrasslandUrban

Rabbid_gaming_99

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