Medium Humanoid, Lawful Good
Armor Class 15 (spellwoven robes)
Hit Points 93 (11d8 + 44)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
18 (+4)
INT
18 (+4)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws INT +8, WIS +4
Skills Arcana +8, History +8
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish, Halfling, Elvish, Gnomish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Special Equipment.  Bizwick is attuned to a rod of lordly might and boots of speed, and has a bag of tricks, spellwoven robes, and a chime of opening.

Drain Life (1/day).  When Bizwick hits with an attack with the rod of lordly might, he can force the target to make a DC 17 Constitution saving throw or take an additional 4d6 necrotic damage, and Bizwick regains hit points equal to half the necrotic damage.

Paralyze (1/day).  When Bizwick hits with an attack with the rod of lordly might, he can force the target to make a DC 17 Strength saving throw or be paralyzed for one minute.  The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. 

Spellcasting.  Bizwick is an 11th-level spellcaster.  His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).  Bizwick has following wizard spells prepared:

Cantrips (at will): mending, prestidigitation, dancing lights, mage hand, true strike

1st level (4 slots): detect magic, identify, illusory script, floating disc, shield, magic missile

2nd level (3 slots): arcane lock, knock, shatter

3rd level (3 slots): dispel magic, glyph of warding, blink

4th level (3 slots): sending, dimension door

5th level (2 slots): legend lore, telekinesis

6th level (1 slot): programmed illusion

Stonecunning.  Whenever Bizwick makes an Intelligence (History) related to the origin of stonework, he gains a +4 to the roll.

Actions

Rod of Lordly Might.  Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.  As a bonus action, Bizwick can turn the rod into another one of its forms:

  • Flame Tongue Form.  Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 7 (2d6) fire damage.'
  • Battleaxe Form.  Melee Weapon Attack: +9 to hit, range 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
  • Spear Form.  Melee Weapon Attack: +9 to hit, range 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
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