Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Roll up. As a bonus action this creature may roll up into a ball, It gains an ac of 19 And can move in 25ft Intervals. The creature cannot attack while in this state
Description
This creature is an insect. It has a hard round exoskeleton that it can ball up into like a shield. It typically has 8 appendages (6 legs and 2 arms) It has 3 fingers on each of it its hands. Their legs are bent And thin bringing they're torso closer to the ground, This gives the medium creatures and appearance to be smaller than they actually are.
There are multiple versions of this creature. Depending on the area in which it lives it will have a different colored exoskeleton.
Dark red/Brown. This variation of the creature usually spends its time around mountains and rocky hills.
Tan/light Brown. This variation of the creature is known for having a bumpier exercise skeleton. (This has no effect on Damage.) This extra rocky skin helps them travel through sand and loose dirt. This variation is found within deserts.
Black/Gray. This variant has a sleeker exoskeleton it travels through mud and other forms of swampy area. This variation is typically in swamp lands.
Green/Brown. There's no difference from the basic exoskeleton with this Variant. Just a change in color to better help camouflage within bumpy hills.
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