Armor Class
15
(hide)
Hit Points
14
(2d10)
Speed
30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
18
(+4)
INT
10
(+0)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
DEX +6, CON +6, WIS +4
Condition Immunities
Blinded, Charmed, Frightened
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
mystic sight-able to see souls through anything, as long as its 150 feet from the cultist and also sees the heart rate
Actions
longbow-1d8
dagger with shortsword- 1d6 and 1d4
crstal step-create a magic crystal ground mid air, Hp of 15
Reactions
crystal wall-creat a wall to take damage for you, hp 15
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
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