- Prescient. The mythic cannot be surprised and always goes first in initiative order.
- Legendary Ability (3/day). If Chrono fails an ability check, it can choose to succeed instead.
Multiattack. Chrono makes 1 Spear, Sweeping or Swirl Attack; then 1 punch or stomp attack.
Sweeping Strike. Chrono can make a sweeping attack with his spear in a 180 degree ark, dealing slashing damage instead of piercing. Can hit multiple targets within range, separate attack rolls per target. Range 15 ft. +19 to hit, Hit: 18 (2d6+10) slashing damage.
Swirl Attack. Chrono makes a swirl attack with his spear, hitting all targets within 10 ft. of itself in a 360 degree circle. Separate Attack rolls per target. +19 to hit, Hit: 14 (1d6 + 10) slashing damage.
Spear. Melee Weapon Attack: +19 to hit, reach 25 ft., Thrown; Range: (60/90) Hit: 22 (3d6 + 10) piercing damage.
Punch. Melee Weapon Attack: +19 to hit, reach 10 ft., Hit: 14 (1d6 + 10) bludgeoning damage.
Stomp. Melee Weapon Attack: +19 to hit, reach 5 ft., Hit: 14 (1d6 + 10) bludgeoning damage.
Chrono has 3 Legendary Actions per round, Rolling a D10 to choose from the options below. Only one option can be used at a time and only at the end of another creature's turn. Chrono regains spent legendary actions at the start of its turn.
- Lunge (Costs 1 Action). Chrono makes a Spear attack, target hit by this attack can't move on it's next turn.
- Terrifying Sweep (Costs 1 Action). Make a Sweeping Attack, any creature hit by this attack must make a Constitution Saving Throw (DC 16) or be frightened for 1 min.
- Sweep (Costs 1 Action). Make a Sweeping Attack.
- Not Now (Costs 1 Action). Chrono lets out a roar, All creatures who can hear it within 100 ft, must make a Wisdom Saving Throw (DC 16), on a failure the creature loses their reaction until their next turn
- Stall (Costs 1 Action). Chorno does nothing.
- Deadly Vortex (Costs 1 Action). A green vortex attack against all targets within 15 ft, deals 7 (1d12) bludgeoning damage on a hit.
- Smackdown (Costs 1 Action). Make a Punch or Stomp attack.
- Weak Sweep (Costs 1 Action). Make a Sweeping Attack Dealing 1/2 damage.
- Punishment (Costs 1 Action). Make a Spear attack against the player who last attacked you.
- Deadly Recall (Costs 1 Action). Make a Spear attack against the character who just had his/her turn.
Description
Chrono is a 25 ft. tall titan who wields a 30 ft. long spear. Wearing heavy armor that covers most of his body except for his face, hands, and feet.
Lair and Lair Actions
Chrono resides in a large area; consisting of 5 rooms. The ceilings are 60 ft. tall with 40 ft. arches separating each room. The center room has a small pedestal in the center and an engraving of a black rose on the floor.
Lair Actions
On initiative count 20 (losing initiative ties), Chrono takes a lair action to cause one of the following effects; Chrono can’t use the same effect two rounds in a row:
Roll a D6 to decide effect
- 1/2: Time in the area speeds up as if the spell Haste was cast over the entire area.
- 3/4: Time in the area slows down as if the spell Slow was cast over the entire area.
- 5/6: Time resumes to normal speed.
Chrono can choose to be unaffected by the change and maintain the previous effect. This ends at the start of the next lair action and this effect can not be used consecutive rounds.
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