Medium Humanoid (Aarakocra), Neutral
Armor Class 15 Natural armor
Hit Points 100 (10d10 + 10)
Speed 20 ft., fly 50 ft., swim 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
18 (+4)
Condition Immunities Frightened
Senses Truesight 50 ft, Passive Perception 15
Languages Aarakocra, Aquan, Auran, Celestial, Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dive attack. If the swan aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon, the attack deals an extra 3 (1d6) damage to the target. 

Flyby. The swan aarakocra doesn't provoke opportunity attacks when it flies out of an enemy's reach.

 Bad Temper. The swan aarakocra has advantage on saving throws against being frightened and on its Charisma (Intimidation) checks.

Bird Royalty. The swan aarakocra can command and speak to birds. The aarakocra also has advantage on any charisma rolls. 

 

Spellcasting.

The swan aarakocra can cast known sorcerer spells using CHA as their spellcasting modifier (Spell DC 13, Spell Attack +5). They can use an arcane focus as a spellcasting focus.

 Cantrips. gust, minor illusion, prestidigitation, Ray of frost, shape water, thunderclap

1st level spells (four spell slots). Detect Magic, Fog Cloud, Ice knife

2nd level spells (three spell slots). Fog cloud, gust of wind, ice knife, Rime's Binding Ice

3rd level spells (three spell slots). Fog Cloud, Ice Knife, Rime's Binding Ice, Tidal Wave

4th level spells (three spell slots). Fog Cloud, Ice Knife, Ice Storm, Rime's Binding Ice, Storm Sphere

5th level spells (two spell slots). Control Winds, Fog cloud, Ice Knife, Ice Storm, Rime's Binding Ice, Storm Sphere, Telekinesis, Wind wall

6th level spells (one spell slot). Fog cloud, Ice Knife, Ice Storm, Mass suggestion, Rime's Binding Ice, Storm Sphere

7th level spells (one spell slot). fog cloud, ice knife, ice storm, mass suggestion, plane shift, Rime's Binding Ice, Storm Sphere

Actions

Wingbeat. Melee Weapon Attack: +4 to hit, reach 5 ft., one  target. Hit: 24 (2d12 + 2) [bludgeoning] damage. 

Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one  target. Hit: 28 (4d8 + 2) [slashing] damage. 

Javelin. Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 16 (4d6 + 2) [piercing] damage.

Heavenly blast. (Recharge 3-4) Ranged Weapon Attack: +4 to hit, range 120 ft, one target. Hit: 16 (4d6 + 2) [radiant] damage. The target takes 1d6 fire damage per round as well until they either are healed with magic or take cold damage. 

Spells. The Swan Aarakocra monarch casts either one spell or two cantrips. 

Description

Swan Aarakocra make up the royalty of lake-based Aarakocra whenever they are in the area. Their feifdoms usually consist of geese, duck, grebes, darters, cormorants, herons, ibises, spoonbills and storks, cranes, rails, moorhens, coots and wader Aarakocra. Sometimes they rule over Bullywugs that happen to be in the area as well. 

Herons, Ibis, and Crane Aarakocra make up their main subordinates, and sometimes they even have their own kingdoms. Swan Aarakocra are often spell-casters and clerics as well.

Swan Aarakocra are known to be haughty and arrogant, and temperamental, but they are not evil or good. They consider their fiefdoms to be their absolute right and exercise their authority arbitrarily, but fairly.  

Swan Aarakocra sorcerers are the elite of swan royalty. They have an innate connection to the elements of water and air that elevates them  above the others. Swan Aarakocra monarchs are more powerful spellcasters than their underlings. They have an innate connection to heavenly magic that allows them to cast a radiant magical attack. 

Habitat: ForestSwampUnderwater

Huggletime

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