Puss fermentation. Upon death, the blood boils body has no way of digesting the puss that is fermenting in its stomach so it quickly reaches a tipping point at which the blood boil explodes. Everyone within 15ft. must succeed on a DC12 dex saving throw or suffer 1d8+4 acid damage. (Half damage with a successful save)
Puss strike. The blood boil prepares for this attack by running towards a mass of people until it reaches the ideal striking distance, then tenses up into a ball, and squeezes out every boil that was ready to pop. Everyone within 15ft must succeed on a DC12 dex saving throw or suffer (4d6 +4) acid damage. (half damage with a successful save).
Bite. The blood crawler launches itself at you and attempts to bite off a piece of your flesh. Attack: +2 to hit, 5ft., one target. Hit: 3 (1d8 + 3) and roll a DC14 constitution save to see if you get poisoned. (Disadvantage on attack rolls and ability checks)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/4/2023 11:34:00 AM
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4
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1
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Coming Soon
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