Armor Class
13
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
25 ft., Burrow 15 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Nature +2
Damage Vulnerabilities
Fire
Damage Resistances
Force, Radiant
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Lesser Kemono Resistance. The turtle has advantage on saving throws against being poisoned, charmed, frightened, or grappled.
Hold Breath. The turtle can hold its breath for 50 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Comments