Small Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 33 (7d6 + 12)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
10 (+0)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The chimera makes two attacks: one with its bite, and one with its claws. When its fire breath is available, it can use the breath in place of its bite.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Fire Breath (Recharge 6). Roll a d20, the chimera pup must succeed on a 16 or higher roll. If the chimera pup fails, it instead coughs out smoke in front of it that obscures sight. Attack rolls made through this smoke cloud are made at disadvantage. On a success, the dragon head exhales fire in a 10-­-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 12 (3d8) fire damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

A chimera pup is the spawn of chimeras, small and underdeveloped their heads are large and awkward on the small body. Its wings are tiny and don't do much more than flap enthusiastically.

Habitat: GrasslandHillMountainUnderdark

Conneich

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